Making HTML5 audio actually work on mobile
This story starts when we had to provide audio to an HTML5 game we were building.
The game is for mobile browsers, actually a limited and updated range of mobile browsers: Safari for iOS 6+, and the stock browser (i.e. the default browser) for Android 4+. With the well known scaling trick (CSS “transform: scale(…)”) which we built in our mobile app, we got it to run quite nicely in all resolutions, so also on desktop browsers. Hence we would want our audio solution to work also on desktops.
ContainerPlus has been rewritten
jQuery.mb.containerPlus is going to have a new life. jQuery.mb.containerPlus is one of the most appreciated jquery plug-in of mine (more than 25.000 downloads till now) and I decided it was time to radically update the code. There are many improvements…
Syncing multiple Google calendars on iOs Calendar
If you are getting crazy trying to sync all your Google calendars on your iPhone or iPad here is the solution: Creating a gmail account from settings > mail, contacts, calendars you can than sync the default Google calendar with…
jQuery.mb.CSSAnimate – Use CSS3 transition to animate DOM Elements via jQuery
As most of you know there are new features in CSS3 that let you animate HTML elements using just CSS. Using CSS3 “transition” you can control which property to apply, the duration of the transition, the transition timing and the…
How to play background audio on iOs devices’ web pages
This is a horrible hack that works beautifully (’till next Apple iOs update). It was a while that we where looking for a background audio solution for our Adslife browser game when played on iPad or other iOs devices. Apple’s…




